DevLog #5 - Polish + UI
This fifth devlog will cover the user interface, general polishing of the game and my game testing feedback
General Polish
As far as general polishing of the game goes. The shooting has been fixed, players can no longer run faster than bullets as bullets fire faster. Weapon swapping for now has been removed as its functionality is questionable. Players can now also take damage from colliding with enemies, with scoring going up as a secondary test to ensure that the canvas and code work properly. The shooting, health, score and colliders all working to some degree of success is huge progress.
User Interface
The User Interface in-game is rather lacklustre as of now. From previous updates, the level selections and menu buttons remain alongside the camera size button. However, now with a void GUI in the top-left corner for Health and Score. With a properly defined UI canvas in the top-right portion of the screen, using canvas elements and code to display score and health. The health bar towards the bottom-center of the screen has no functionality yet and serves as aesthetic for now. But will work very soon.
The main menu as it is now is rather barren and empty. I've opted for the Game Title, a Start Button, Level Select Button and Quit Button. The level select button when pressed shows three brand new buttons to the right side, for each of the three levels in the game. Further plans for the game are refined button backgrounds, a proper background for the menu, menu music, button hover/press click sounds and a better Title section.
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* DevLog 5: Over
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Files
Midnight Bounty Hunter
2D Roguelike, Maze Shooter
More posts
- MBH - Game Documentation + Asset ListOct 16, 2021
- Reference ListOct 16, 2021
- Midnight Bounty Hunter - User GuideOct 16, 2021
- DevLog #7 - Level Design & EnvironmentOct 16, 2021
- DevLog #6 - Game Testing FeedbackOct 14, 2021
- Game TestingOct 07, 2021
- DevLog #4 - General Polish & DelaysOct 03, 2021
- DevLog #3 - AI + PolishSep 26, 2021
- DevLog #2 - Level BlockingSep 19, 2021
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